GAME DEVELOPMENT
T+Dx3: TASMANIAN DEVIL DELIVERY DEVIL LEVEL 1: producer (repeat)
T+Dx3: TASMANIAN DEVIL DELIVERY DEVIL is an RPG Maker MZ story game set in a toxic industrial city where survival means staying on route. In Level 1: Producer, you play as Billy, a low-born deliverer trying to finish dangerous jobs, manage gear, and make it through another shift in a world that treats workers as disposable. Built more as an art game than a traditional power fantasy, it focuses on mood, dialogue, and oppressive worldbuilding, using RPG systems to support a harsher, more character-driven descent.
From Vapor and Shadow: Prologue
From Vapor and Shadow: Prologue is a visual novel RPG teaser introducing the world featured in the Kickstarter TTRPG 5E module Belome: Secrets of Vapor and Shadow.
EXTENDED CARE UNIT ROOM 19B
I wrote and designed a video game in GameMaker Studio 2 using GML for UA EPSCoR’s first week-long game jam. The project was evaluated by a team of judges and awarded first place with a cash prize.
four stories COVID
I wrote and designed an interactive short story with AK DHSS about the consequences of our actions during the COVID-19 pandemic. The goal of the project was to launch with AYVA — Amplify Youth Voices Alaska — and help spread messages of safety, hope, and love in the Alaska community while encouraging artistic expression. As part of this project, I worked with the State of Alaska to teach a digital course educating youth on how to create their own games. The project was made in Twine with additional HTML, CSS, and JavaScript.
INDIEPOCALYPSE
My work was featured in issue 12 of the digital gaming and comics zine Indiepocalypse alongside more than nine other developers and artists.
SUPERCONSCIOUS DEMO AND DESIGN DOCUMENTS
An early-progress version of a text adventure RPG built in GameMaker Studio using GML. This project also includes various design documents and blueprints, including level progression, GUI layouts, level layouts, and descriptions. Work was completed under UAA’s Kenrick Mock during Fall 2019.
SUPERCONSCIOUS PYTHON PROTOTYPE / LINUX CONVERSION
A prototype of the Superconscious game built in Python using the Pygame library. This repository also includes documentation detailing the logic paths and data structures used to support the game.